Last Counter
Trap Counter

Last Counter

  • Archetype:
  • Battlin' Boxer

  • View:
  • 3221




When an attack is declared involving a "Battlin' Boxer" monster you control and an opponent's monster: Negate the attack, and if you do, send that monster you control to the Graveyard, then 1 "Battlin' Boxer" monster you control (in Attack Position, if you declared the attack) gains ATK equal to the original ATK of that opponent's monster, also proceed to damage calculation using those monsters. Then, you take damage equal to the amount of ATK gained from this effect.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 9, 2026
47± 8/ 100
Power Score
Intrinsic 49
Deck 46

Last Counter — Power Evaluation

Final Score: 47 ± 8 · Confidence: Medium

  • Intrinsic: 49 · Deck: 46 · Meta: provisional
  • Primary role: Removal / Negation

Why it scores here

Last Counter scores on its effect alone: a set Trap that negates an attack involving a Battlin' Boxer you control and turns the battle in your favor by gaining ATK equal to the attacker's original ATK. Its cost is a monster you send from the field to the Graveyard plus LP damage, so it is a conditional, costly trade rather than free interaction. Its high deck count (20 of 22 decks) confirms it is consistently played in the Boxer shell, not that it is intrinsically strong, and no combo or usage data is present to show it converts boards.

Axis scores

Axis Score Evidence
Accessibility 55 Set in the Spell/Trap zone and live only when a Battlin' Boxer is on the field and an opponent monster attacks; 20 of 22 decks run it at 1.64 copies on average (verified text, observed deck counts; live-state condition inferred).
Combo & Conversion 40 The text converts one attack into a favourable battle plus LP damage, but no combo boards are supplied so any further conversion is text-only inference (inferred).
Resource Economy 40 Trades one of your monsters and LP for the opponent's attacking monster, a roughly even exchange with no draw or refuel in the text (verified text, inferred balance).
Effect & Interaction 60 Negates an attack, a strong and hard-to-misuse response when the condition is met, but it does nothing against non-attack effects or spells (verified text, inferred scope).
Material Utility 0 A Trap card cannot be used as Xyz, Synchro, Fusion, Link or Pendulum material, so the axis is zero (verified frame type).
Resilience & Flexibility 40 A set Trap that can be negated by opposing counter traps or removed before its window, and its effect requires an attack on a Boxer, so it is single-spot (inferred from text and frame).
Deck-Building Efficiency 50 A single Trap slot at 1-3 copies with no garnet, but it is dead outside a Battlin' Boxer deck, a mild archetype lock (observed copy distribution, inferred lock).

Calculation

Weight profile: Removal / Negation primary role only, no secondary blend (secondary_roles empty). Intrinsic ≈ 49, Deck ≈ 46, Meta = provisional. Modifiers: Archetype lock (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Negates an attack and converts the battle into a win for a Battlin' Boxer, which is the main value of the card (verified text).
  • Played in 20 of 22 sampled decks at 1 to 3 copies, showing the Boxer shell reliably runs it (observed).
  • Multiple Boxer partners co-occur with it in most decks, so it is a stable part of the line (observed, causal caution applies).

Weaknesses

  • Set-only Trap that needs a Battlin' Boxer on the field and an opposing attack, so it cannot be used proactively (verified text).
  • Costs one of your monsters plus LP damage, so it trades resources rather than generating advantage (verified text).
  • Does nothing against non-attack effects, spells or traps (inferred from text).
  • Dead in any deck without Battlin' Boxer monsters (observed archetype concentration).

Counters / choke points

  • Opposing counter traps or negation that stops the Trap resolving (inferred, generic).
  • Opponent avoiding attack declarations while a Battlin' Boxer is on the field, or using non-attack effects (inferred from text).
  • Removing your Battlin' Boxer monsters before the attack step (inferred from text).

Best use

Removal / Negation (attack-response trap). Decks: Battlin' Boxer (archetype 987) main deck. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: negates a Battlin' Boxer attack, sends your monster to the GY, grants ATK equal to the opponent's monster's original ATK, damage calc, and LP damage.; Frame type Trap, archetype Battlin' Boxer, formats TCG/OCG/MasterDuel/DuelLinks.; Deck sample: 22 decks, 20 in archetype 987 (90.9%), copies avg 1.64 (13 at 1, 4 at 2, 5 at 3).
  • Observed: Partner co-occurrence: Switchitter and Star Cestus in 22 of 22 decks; Comet Cestus in 22 of 22 decks.; Recency spans 2023-04-09 to 2026-07-25, so the card stays in use.
  • Inferred: Set-only Trap with a live-state condition on a Boxer and an opposing attack.; Resource trade is roughly even (one monster and LP for the attacker).; Archetype lock makes it dead in non-Boxer decks.
  • Data gaps: no combos supplied, combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), archetype inclusion inferred from deck sample only top-card data not ranked, popularity not used no rulings supplied for the attack-declaration timing and damage calculation window











https://metaduelist.com/
Top